New version 2.41

Since the 24th of September need to be serviced to be operational.
It’s the first part of the update which will be improved soon.
Indeed, for the moment we are finding the best way to make visible the vehicles which they must be serviced.
You can help us by making suggestions on the forum  (
Be careful with the long distances for example when you send unit for an alliance mission, it can bring you many breakdowns !
Tow Trucks are essential in each service, in fact, even if you don’t have them your vehicles can breakdown

At the moment the servicing are free but they will cost coins in future!


Each vehicle will now keep in memory his mileage since its entry into service and since its last servicing to set a failure rate.

The mileage will be based on the distances traveled and updated only when the vehicle arrives at the destination.

To send a vehicle to workshop, a button “Servicing” is now available next to the “Transfer” one

The failure rate is evaluated on each vehicle in its station on the base of the total mileage of the vehicle and the mileage since the last servicing. 

The failure rate is defined by x% to breakdown on the base of a basic formula x=total/a+last servicing/b with a = 10,000 and b = 1,000.

Then it will have an additional 1% chance of breakdown every 10,000 miles and an additional 1% chance of breakdown every 1000 km since the last servicing…

If it catches the 10,000 first miles without a servicing, the vehicle will have 11% risk to breakdown.

If it goes to workshop regularly, ideally every 1000 miles to limit the failure rate to 2% maximum, it will be quiet for a while.

But as the total mileage advances, as soon as it reaches 100,000 miles for example, it will automatically have an 11% chance of breaking down whatever the date of the last service. The 11% risk to breakdown is combined with the failure risk explained before.

This should incite you to replace aging vehicles that breaks down more and more. If a breakdown occurs when the vehicle leaves, a popup appears indicating “vehicle xxx has broken down and could not go to the mission send a vehicle to repair it and project a servicing soon as possible”

Season 3

Hi,   The season 3 of Dial-911 starts today, a lot of new things await you!
New in season 3  

The state trooper can now patrol !    

New exclusive missions available only with the pass    

Alliance treasury is now divided at each end of seasons between all actives players !
Season 2 exclusive missions available for everyone.
  Some changes on the existing missions
New vehicle
The utility pickup is now available at level 45

New update V2.26 !

For the end of 2019, we have made a new update.

This brings some novelties, including:

Server improvements
Setting up a server monitoring system that checks if the server bugs and restarts it if it is!

Missions Evolving
All missions can now evolve and get worse!
Indeed a SECOND request for reinforcement can occur at any time!

Alliance missions
The missions of the alliance are now adapted to the vehicles of all members of the alliance!

Daily Reward
You will now earn gifts every day during your game and you can win coins and green money!


Dial 911: teaming up to win

The alliances. This is the theme we will address in this new Dial 911 article. Alliances are not a priority for the beginning player. This one being busy discovering the game, its functioning, its difficulties and its challenges. Alliances are a side part of the game that you are strongly advised to take an interest in once you, as a gamer, have understood all aspects of the game and understood all the rules. Experience, money, additional challenges. This is what the alliances will offer you. So, ready to find out what’s coming up for you?

Dial 911, what are the alliances?

Before getting to the heart of the matter and, in particular, into the section devoted to the functioning, it is important to have a clear and precise definition of the alliances. “What is it about? ». Alliances allow Dial 911 players to unite for a common cause. This cause is the mission.

The missions proposed in the “Alliances” tab are similar to the ones you are used to managing. However, some of these missions may surprise you with their rarity in the game.

Thus, players who form an alliance will have to complete their mission within the time limit. If successful, they will gain new earnings and experience specific to alliances.

As you will have understood, Dial 911 alliances are a small world apart that makes the game more dynamic and allows you to play online with other gamers. The opportunity to get to know the other Dial 911 players is yours in other words!

Dial 911 Alliances, where to start?

Be aware that the functioning of alliance missions is, more or less, identical to the one of your initial game.

To discover the alliances and get started, go to the dedicated tab. See the image below. Set the basic screen image with arrow to the “Alliances” section.


All good? Are you there now? In this case, click on the tab. A screen with the list of alliances should appear in front of you.

From that moment on, you have two choices. You can create your own alliance or integrate a pre-existing one, created by your gamer counterparts. Let’s take one case at a time.

Creating your own alliance

As we have just told you, the player has the opportunity to create his own alliance, his own team that he will take to the field in order to carry out the specific missions that will be proposed to him.

To do this, simply click on “create an alliance”. At this point, you will be asked to identify a number of elements. First, you will need to find a name for your alliance. Let your imagination run wild, but keep in mind that the more thoughtful and attractive it is, the more gamers will want to join your cause. Don’t miss the opportunity to make a good first impression!

The next step will be to define whether your alliance is open or closed. In the first case, any player can join your alliance, as long as he meets the entry conditions you will determine later.

The closed alliance allows the league’s creator player to accept the gamers he wants to be part of his team. You alone decide who is part of the band, in other words.

Third step: defining the minimum entry level. Would you like to set up a team open to new people? Or only to the elders? The choice is yours. You can, for example, decide to climb the ladder together with your team of new players or, conversely, if you are a proven gamer, choose to create a team of experienced and skilled players who will be able to take charge of all the missions proposed to them and carry them out successfully.


Take into account that a high level player is a regular player. This (almost) assures you that he will be operational when the time comes and that he will not let you down. However, it is important to give beginners a chance too, even if they only own a small number of vehicles to make available to you. We’ve all been through this at some point, remember?

The next step will be to define an entry price. Each player who wants to join your team must pay the amount you will have determined. Here again, prior reflection is required. Because the decision you make will affect the composition of your team.

Imagine that you only require a small amount of money to enter your alliance: you will obviously attract gamers, but will you be sure to be able to count on them under all circumstances? Because, your low price will, without a doubt, attract newcomers. Over time, they may lose interest in alliances and focus only on their own game. On the other hand, defining a low entry cost allows you to set up a team quickly, but also to give newcomers a chance.

“What if I decide to set a high entrance fee? ». Once again, this case has its own advantages and disadvantages.

The main advantages: you will, in fact, attract motivated gamers who are willing to pay to join a reliable and present team. Also, you will undoubtedly attract experienced players, as it is them who have the most funds to invest.

“What about the inconveniences in all this? ». It goes without saying that a high price will limit the number of your future team members. Many players will prefer to create their own alliance or join an alliance with a a lower entry fee. As a result, the recruitment session will take you more time.


Once you have determined these conditions, all you will have to do is add a description of your alliance before you start. Again, take a few minutes to think about the description of your alliance. Because, that’s one of the first things gamers will see. If your entrance fee is high, this short text should make them want to join you and build a solid and reliable team at your side. Put your personality into it to allow the players to get to know you a little bit and to get an idea of what awaits them.

One must know that creating an alliance will cost 150 bills. The price of independence in other words!

Join an alliance

You may not immediately want to create your own alliance. No problem, because you have the possibility to join an open alliance, created by the other Dial 911 players. To do this, simply go to the “Alliances” sub-tab.P


Have you reached the sub-tab in question? Very well. In this case, a list of potential alliances should appear before you. Some are closed, which means that the alliance leader will have to validate your integration before you can join the team. Others are open and do not require validation by the alliance creator. You can start by joining an open alliance, but in many cases closed alliances are much more active and, indeed, effective.

Thus, and as explained above in the context of the creation of the alliance, each alliance in front of you has its own entry requirements: minimum level, entry price… Also take into account the maximum number of players. This figure is determined by the creator. He can, if he wishes, recruit more people and thus increase the number of players who can be integrated into his team.

As a gamer, you have accesse to alot of information about each alliance. To consult it, simply click on the alliance you are interested in.

You can then consult the type of alliance (open or closed), the number of interventions it has carried out, the price it will cost you if you decide to join it, its description, its experience, its earnings and its cash flow. All these indications are valuable, as they provides you with information on the alliance’s activity and its presence in the field. Only an active alliance will allow you to move up the ladder quickly and gain maximum funds and experience. So, go around the alliances, and try to find the one that acts the most on the ground for a price that seems reasonable to you.

Youu must know that, you can, at any time, decide to leave the alliance you have joined.

Dial 911 Alliances, time to play!

That’s it! ! You are now part of an alliance or you have just founded your own team. Now it’s time to get down to business and put your operator skills to the test by going to the field.


Here again, two different scenarios depending on your status within the alliance (creator or recruited).

You have created your own alliance

If you have created your own alliance, it will be up to you to launch the missions! And this is not to be taken lightly because, if your recruits have chosen to join you, it is because they have felt that you are a dynamic leader and that you will launch as many missions as possible. Thus, it is your duty to be responsive and not to disappoint them. Otherwise, you may see valuable agents leave your team!

So how do you launch a mission? In the last tab of your alliance


several missions will be proposed to you. It’s up to you to choose the one that inspires you the most. Once you have made your choice, all you have to do is click on “launch”. From this point on, you should see an “alert” message with a small gauge next to your “details” tab. This means that the mission is active and that the time has come to send agents to the field.

So, click on this famous “details” tab.P

Are you there? Perfect. In this case, you have undoubtedly realized that your mission is more complex than the missions of your personal game. Indeed, and unlike the solo game, no indication is given you as to the nature of the professionals to be sent onto the site. It is you, as the leader of your faction, who will have to assess the situation and determine, depending on the mission, which professionals are best able to resolve the situation.


We are here on a “Security Service” mission. It is therefore advisable to send a professional from each barracks and department (police, fire brigade and hospital) to the site. Why? Because, it is very probable that people are hurt. A firefighter or ambulance driver is, in fact, essential. Moreover, when you say “security”, you necessarily mean “police officer”. So, make sure you have your back and don’t hesitate to send more agents out than needed! However, keep some for your personal missions. Don’t put all your eggs in the same basket!

Finally, and as you may have seen in the previous picture, you have a limited time to complete your mission. This time is around 12 hours. This leaves you with plenty of time to carry out your alliance missions without stress. However, do not procrastinate too much, as you may forget your mission. This will be lost and you will lose potential gains and credibility with your team, which will have made its agents available to you.

Once the agents have been selected and hired, your decisions are taken into account, in the same way as during your personal missions. Remember to monitor the progress of your alliance missions to send reinforcements when needed and within the time frame.

You have joined an alliance

It is, more or less, the same ting as previously presented. The difference is that you don’t have the reins of the alliance. However, as a member of an alliance, you have a very important role to play. Let us take a closer look at all of this.


When you are part of an alliance, you must wait for your faction leader to launch a mission. When he does, it is your duty to be responsive. At this point in the game, you are told that your leader needs reinforcement. You are asked to take action and come and help your team. Of course, it is recommended to do so if you want to maximize your chances of winning, but also if you do not want to be fired from your team. Indeed, alliance leaders may decide to fire you if you are not active enough and do not do the job!


Dial 911: how to unlock the game elements?

A common principle of any simulation game is that the gamer unlocks elements, devices, means of transport and others at several stages of the game. These stages are reached by increasing the levels. And Dial 911 is no exception to the rule. Indeed, the operators you are will have to reach specific levels to unlock additional resources necessary for the development of their structures (fire station, police stations, hospitals, etc.). So what are the level objectives to be set? When will you be able to purchase new vehicles for your police stations? For your fire stations? For your hospitals? The answers to these questions in this new article.

Dial 911: new possibilities as from level 25

The road may seem long for Dial 911’s new players, who will have to wait until level 25 before unlocking the first new elements. Once this first major stage of development has been reached, the player will be able to build hospitals and the management hospital structures. “And what else? “That’s all for now. Yes, this can be particularly frustrating for gamers who have previously struggled to reach level 25. But, be reassured, unlocking new elements is much faster as from this stage of the game.
Take advantage of this stage of the game to invest in the two new structures at your disposal, but also to take stock of your situation (especially financial) and plan your future investments. Indeed, you will soon unlock many things. So maybe it’s time to save up and not spend too much for future investments.

Dial 911: welcome to level 30!

As gamers, you will greatly appreciate the breath of fresh air provided through level 30. Indeed, six new vehicles are at your disposal. While this may seem light for some, it should be noted that these means of transport are particularly useful through the many functions they offer. So, which vehicles are we talking about?


Overview of the new fire engines

On the firefighters’ side, you will have new access to the FPTSR, the EPC32 and the VCC. The FPTSR is, without a doubt, the vehicle that will please you the most. “Why is that so?” Because it will be useful when a truck with VPI, FPT, FPT, FPTL, VSR or BAL functionalities is required. As you will have understood, the FPTSR is a multifunctional machine that will greatly simplify your interventions. It will also save you time. No need to read the functions of all your vehicles before sending out the right one. You will then know that your FPTSR will undoubtedly be able to manage the intervention.
Level 30 also gives you the opportunity to purchase the EPC32. This vehicle is, without a doubt, unknown to you at this time, in the same way as its functions. Yes, because no intervention requiring the functions of the EPC32 has yet been proposed to you. Speaking of features, you can send the EPC32 on missions requiring EPA, EPA32 and EVASAN.
Finally, level 30 will give you access to the VCC. A vehicle with CDC function. New interventions for you, in other words!


Focus on new police vehicles

Same as for the firefighter category, level 30 gives you access to three new police vehicles. So, what are they?
You will now be able to purchase the RADAR vehicle. Vehicle with the same function (radar). This will allow you to chase people who are speeding.
Second police car at your disposal at level 30: the VLU. This will allow you to insure and cover interventions requiring the mobile function.
The latest vehicle now available for purchase is the CRS, which also has a mobile function.

It is important to note that buying these vehicles and trucks will allow you to broaden your range of interventions and, in fact, gain more experience and money. Interesting, isn’t it?


Dial 911: what’s new at level 35?

Level 35 will, also, be greatly appreciated by gamers, as six vehicles are once again becoming accessible. Vehicles that will give you access to a wide range of new interventions. So don’t wait too long to get them! Because, in the meantime, it’s experience, coins and notes that are passing under your nose.
Profits aside, what are the new level 35 vehicles?

Four more vehicles for your firefighters

Gamers will be able to purchase not three, but four additional vehicles to equip their firemen teams with.

First of all, the CCFM. This truck will allow you to carry out missions that require the intervention of vehicles with CCFM and CCF functions. If these types of missions do not currently mean anything to you, the acquisition of this truck will open new doors and give you more opportunities.

Another truck available to purchase as from level 35: the CeCGC. This will allow you to take charge of CCGC interventions.


Third vehicle: the CeAEGP. From now on, you will be able to cover the POM interventions.

Finally, the arrival of the VPCE will give you the opportunity to accept PORT missions.

Two additional cars at the disposal of your police officers

The gamers will have access to one car less compared to level 30 and level 35 on the firemen side. However, be assured that this will not impact your overall number of interventions. You won’t be missing any work! So, what vehicles will you be able to equip yourself with?

Keep some money to buy the BANA car (an unmarked car in other words). This will give you the opportunity to operate on sites that require OPJ and PSIG functions.

Second police vehicle accessible as from level 35: the CDEP, which has the function of the same name.

Dial 911: zoom on level 40

Level 40 is a crucial step in your game. Indeed, it will totally change your strategy, and will consequently expand your possibilities of intervention. This is, in particular, due to the panoply of new vehicles that the ascent to level 40 gives you access to. Thus, it will be necessary to rethink your priorities, both in terms of interventions and construction. You will also need to take the time to optimize each of your buildings in good and due form to ensure that you take full advantage of the new opportunities and possibilities that Dial 911’s level 40 offers you. As you will have understood: level 40 represents a whole new world for you.

18 new vehicles for firefighters

Yes, yes, you read it right. It is no longer just a question of three or four unlocked vehicles, but 18! So, what are they? The level 40 player will now have access to:

VLOG (LOG function), CCFS11 (CCGC functions – CCFS), VSAVHR (VSAVHR function), VPL (PLG function), CeDEC (NRBCE function), RAV (Log function), VPRO (PRO function), VRM (Smur function), VLD (VLD function), BEA (EPA32, BEA and EVASAN functions), VIRT (NRBCE function), VL3SM (smur functions -SSSM), PCC (PC function), ELS (EMB function), CeLOG (LOG function), VAR (VAR function), VLU (VLU function), CeDEPOLL (DEPOL function)


By looking at this list, you may have realized that some of these vehicles have functions in common with vehicles that you probably already have. Thus, in addition to expanding your fleet, these new vehicles multiply your possibilities and allow you to send out more vehicles for interventions with specific needs.

3 new police vehicles

If level 40 unlocks a large number of vehicles for firefighters, this figure is much lower on the police side. Indeed, it only amounts to three. However, there is no reason to be frustrated, as you will have enough to do. So don’t worry about that!

Thus, the additional vehicles accessible on the police side are:

UTIL-TIC with ICT function

RADAR-LAPI, with the function of the same name

The RePB, with its barrier function

Finally, vehicles for hospitals!

As a player, you will have to hold on before unlocking the first vehicles for your hospital. Indeed, it is only once level 40 reached that gamers will be able to become the proud owners of a DSM VL (with VLDSM function), a PCDSM (with PCDSM function) and a Baria (with AP function). But nothing is impossible. A zest of perseverance will be enough to quickly climb the levels!


Dial 911: discovering level 45

Even if level 45 is not the source of as many vehicles as level 40, you should know that level 40 represents an important step in your game and will also (but less obviously) impact your game strategy.

So what to expect once level 45 is reached?

Focus on new firefighter vehicles

That’s six new vehicles you can now use. At this point in the game, your fleet should prove to be substantial. Make sure you have the necessary number of firefighters to bring all your vehicles to the site. Otherwise, and if you do not have enough agents, there is no need to invest in more vehicles in the first place. As you will have understood: focus on your professionals before buying more vehicles. Invest in the right order!

Let’s get back to the point. Here are the unlocked fire engines at level 45:

CCFS13, with CCGC and CCFS functions

The VEV, with VEN and ECL functions

The CDHR, which has the CDHR function

CeMafor, with MDF and SD functions

The VPMA, with the PMA function

The CeSD, with its SD function

Focus on your police officers’ new vehicles

Level 45 unlocks two police vehicles. You will be able to put your agents behind the wheel of the following cars:

The Mine Clearer


Dial 911: welcome to level 50

At this level, you should already be well advanced in your game and be equipped with a significant number of vehicles. Moreover, level 50 will delight the gamers you are with a new set of vehicles with which to travel and act on your territory. So, what surprises await you?


A flurry of new vehicles in the fire brigade

Once again, Dial 911 spoils you with a host of cars and trucks for your firefighters. And more vehicles means more missions, so be ready!

Level 50 allows you to take possession of the:

VSS, machine with LOG – SSSM functions

PCHR, machine with PC functions – PCHR

VLROGT, a vehicle with VLCT function

FMOGP, machine with FMOGP – MOU functions

CeEM, a machine with the MOU function

VLROGD, machine with CDS – FDFS functions

CeNRBCe, a machine with NRBCE function

CeFS, a device with MOU and POU functions)

CePMA, a machine with PMA function

A single vehicle for police and gendarmes

Gamers may be disappointed once they reach level 50 due to the low number of new vehicles unlocked on the cop side. As mentioned above, as you go through the stages and the more levels you climb, the accumulation of gear will allow you to carry out a myriad of missions and establish yourself in the territory you have chosen in good and due form. So don’t be frustrated that only one device is unlocked here. Moreover, note that fewer gendarmerie and police vehicles are delivered for the following reason: there are not many more to unlock! Yes, yes, you read it right, you’re nearing the end!


So what is this level 50 vehicle? We are talking about the helicopter. Nice, isn’t it? This will allow you to carry out surveillance and reconnaissance missions. Have fun 😉

Two new vehicles for your hospital

In the same way as level 40, level 50 is a crucial step for the players’ hospitals, which can now be equipped with two new vehicles. One vehicle less than level 40. However, these will not disappoint you…. We are referring to the RPMA (with PMA function) and (hang on tight…) to the helicopter. Dial 911 duly rewards level 50 players for their tenacity. With your new air machine, you as a player can take on missions that require SMUR, AR and AP functions.


Dial 911: the beginning of the end from level 60

As mentioned above, level 50 is the beginning of the end. But don’t worry, there are still a few surprises waiting for you. And as like every tenth levels, level 60 is also a source of the most interesting machines. Thus, we will take advantage of this short chapter to introduce you to all the unlocked devices from level 60 and those to be unlocked up to level 75. Soon you will be leading a real squadron that (almost) nothing and no one can stop!

Focus on firefighters

Once you reach level 60, you will now have access to the CeVAR (VAR and VEN functions), CePRO (PRO function), MORANE (HBE function), VAT (MECA function), VDEP (MECA function also), FC (VAR function) and VAMHR (MECA function) vehicles that you can equip your fire brigade with.

After level 65, the gamer will be able to put his agents behind the wheel of GELD vehicles. Vehicles with the function of the same name.

The last fire truck will be unlocked and offered to the player at level 75. It is a real war machine that you will have access to at this stage. Its name: the FPTSRT. Behind this name is a vehicle armed with a wide range of functions. Indeed, your agents will be able to take it on missions that require trucks with FPTL, FPT, RR, TUN and VSR functions. As you will have understood, this is a multifunctional machine at your disposal.


Focus on gendarmes and police officers

Exceeding level 60 also provides nice surprises for gamers who are eager to unlock new vehicles for their gendarmes and police officers.

UTIL-RAID. This is the machine that will be offered to you to acquire at this new level. Moreover, it is not just any vehicle. Indeed, it is equipped with the GIGN function. Not bad, hey? As you will have understood, the upcoming missions will not be easy, but be sure that they will be exciting and, of course, well rewarded.

Another vehicle unlocked at level 60 is the PC, which has the PC Police function.

The latest motorized machine offered at this stage of the game: the VLBI. A device with the function of the same name.

That’s all for now…. But don’t worry, Dial 911 rewards, once again, your work at level 61 with the HARAS vehicle. Machine that you can direct on… HARAS type missions. .


It will now be necessary to wait until level 65 before taking possession of a new machine. Once this is achieved, it is the PLBI (with the PLBI function) that you can launch in the field.

The best for the end. The last vehicles are unlocked at level 70. From this moment on, you will be able to survey the territory and help the citizens of your area with the DRONE. In the same way as UTIL-RAID, DRONE will be used to carry out reconnaissance and surveillance missions.

So, happy? 😉

Other vehicles to unlock?

As you will have noticed, we have informed you of the unlocked machines, cars and trucks at each new tenth levels (except for level 35, for which a dedicated chapter was necessary). But it should be noted that players sometimes have access to new vehicles between each dozen. So, what surprises await you?

What new among firefighters?

At level 37, you now have access to the CCFS truck with the same name function.

Once you reach level 45, you will be able to purchase the VEV that allows you to perform VEN and ECL missions.

Another gift from Dial 911 for gamers who have reached this stage of the game: the CCFS13, with CCGC and CCFS functions.

And that’s not all. Indeed, you will also be able to equip your soldiers with the CDHR (with the function of the same name), CeMAFOR (MDF and SD functions), VPMA (PMA function) and CeSD (MOU and POU functions)


At level 46, you will then be able to take over the MPR (POM function) and then the FDGP (CDHR and POM functions) at level 47.

On the cops’ side….

Once you reach level 41, you will be able to purchase the VRI vehicle that allows you to support missions requiring the Interception function.

Level 45 is the source of two new vehicles: the deminer (function of the same name) and the TCL (function TCL)

Have you just reached level 55? In this case, you will be happy to know that you will now be able to go to the field with your Choucas helicopter, required for PGHM and helicopter hoisting missions, and with your VLTT, useful for PGHM and Avalanche Dog type missions.

What about the hospital?

Only one vehicle to unlock between the dozens of levels in the hospital category. This is the RCUMP (CUMP function) that you will be able to obtain once you reach level 55.


Dial 911: what about the “prerequisites”?

Before you can buy a new vehicle, you as a gamer must have the required prerequisites. For many machines, the prerequisites result in a precise level to be reached, as detailed above. However, about ten cars and trucks require other prerequisites before they can be made yours. So, what are they?

The prerequisites of gendarmes and police officers

The TV car (with PAM and SAM functions), in the same way as the TC vehicle (PAM function), requires ownership of the workshop.

To become the proud owner of a MOTOS squadron, which will be useful to you in carrying out ESCORTE-type missions, you will need to have integrated a motorized brigade into your team of gendarmes and police officers.

Another car that requires a prerequisite to be able to acquire it is the BAC vehicle, which has the PSIG function. To enter into its possession, you will need, upstream, to have the traditional BAC brigade (the anti-crime brigade).

Last vehicle requiring a prerequisite: the VLOPJ. It has the OPJ function and will be yours from the moment you become the head of the Judicial Police.

Zoom on the firemen

Good news: no prerequisites (other than reaching a level) are required to access all firefighters’ cars and trucks. However, as you will have understood, you will have to reach the levels indicated next to each vehicle to be able to use it.


And the hospital ?

In the same way as some police and gendarmerie vehicles, some machines in your hospitals require prerequisites to be unlocked and used. So, what cars and trucks are we talking about?

The VSL (VSL function) will be available to players once they have purchased an ambulance extension. The same applies to the ASSU vehicle (AP function), which will only be available under this condition as well. The VLM (with SMUR function), AR (SMUR and AR functions) and UMH (AR and AP functions) will be at your disposal once the SAMU extension has been purchased.

Dial 911: and what about the constructions in all this?

In the same way as the range of vehicles presented above, one of Dial 911’s constructions requires a pre-requisite for you to be able to build it. We are talking about the Civil Security. Indeed, you will have to reach level 60 before erecting this new building. Be brave, you will succeed!


Dial 911: how to use your money wisely?

Coins and banknotes are of paramount importance in Dial 911. These are won at the end of each mission, at the next level and allow you to invest in vehicles, new buildings, increase your staff, improve your buildings, expand your garage, treat yourself in the shop and complete missions more quickly.

As you will have understood, Dial 911’s coins and banknotes make it possible to carry out a wide range of different actions and to evolve in one’s game in thousands of possible ways. And it is, moreover, this vast offer of possibilities that makes the game more complex. Dial 911 wouldnt’t be so fun if it was too easy either, wouldn’t it ? Thus, it is useful and particularly important to invest your money in a thoughtful way, so that the investment has the greatest and most effective impact possible. “All right, but how do we do that? What is it best to buy? “Good questions! Focus on the best ways to use your money in Dial 911 according to your progress in the game.

Dial 911: invest according to your situation and difficulties

For each situation, at each stage of the game, there are useful and relevant investments of their own. The first question to ask yourself is the following one: what are the current obstacles that you are facing? Different examples to illustrate the most common situations.

1 – A number of missions at half mast

You may sometimes not have the amount of missions that you would like to have. While some will see these passages of the game as moments of relief, others will analyze them as periods of time during which the player loses potential money, failing to have a full range of missions to work on. What solutions to this problem?


As a gamer, you have several possibilities to multiply your interventions and optimize your playing time. To do this, the player can, first of all, invest in new buildings. Fire station, police station, hospital…. Multiplying the number of buildings, placing oneself in still virgin areas increases the number of potential interventions.

The other solution lies in the Dial 911 shop. Indeed, gamers have the possibility to buy packs that double the number of interventions for one hour, three hours or more. A real investment as the purchase of intervention packs makes it possible to observe a rapid return and to make considerable profits in a short period of time.

2 – Don’t skimp on the staff

Many of us are players who invest in as many buildings as possible to multiply our number of interventions, as illustrated above. However, as good as this strategy is, it has its limitations. These limits lie at the staff level. Indeed, it often happens that gamers have a large number of barracks and police stations, but they do not have enough staff to carry out all the interventions offered to them. Thus, the question arises, quite naturally, as to why own a large number of buildings if you do not have the number of agents necessary to fill them with.


Thus, and to profit of all the potential of one’ s buildings, it is recommended to ensure that the maximum number of officers within each barracks and each police station is reached. Don’t miss out on high-gain interventions because you haven’t thought about arming your buildings with the right number of agents. In addition to losing money, not being able to cover all the proposed interventions is particularly frustrating.

3 – Do you have all the necessary vehicles?

Dial 911’s experienced players already know this, but a recall never hurts. The success of the interventions depends on the vehicles you send on site. Each intervention is different and requires its own vehicles and personnel. In addition to the difficulty of guessing, at first, which car or truck to send out on the intervention, it may happen that the player that you are does not have the necessary vehicle to send in support according to the needs on the spot and the scale of the situation.


To avoid being stuck in your mission because you don’t have the right vehicles, it is strongly recommended to focus on diversity. Start by buying one vehicle in each category when you build a new building. However, it is good to know that it is the VSAVs, BALs, PAMs and VPIs that are the most solicited and most needed. If you don’t have enough money to invest in one vehicle of each model, start with the ones mentioned above.

4 – Don’t leave the finishings of your buildings lying around

As we mentioned at the beginning of this article, multiplying one’ s buildings makes it possible to increase the number of interventions and, in this way, gain a maximum amount of money and experience. However, the buildings purchased are of little use when they are being prepared and finished. This way, and as you may already know, you have the opportunity to complete the construction of your buildings instantly. To do this, simply click on the building you have just established and choose to benefit from it immediately. While it is true that the price of imminent finishing represents a real cost, it should be noted that this option makes it possible to make your buildings profitable right away. On the other hand, the player who wishes to be patient before benefiting of his / her new buildings will first have invested money in a structure that will not be profitable to him / her in the immediate future. So, you might as well optimize your purchase quickly, right?

5 – Don’t forget to improve your buildings!

While it is recommended to own as many buildings as possible and to scatter them carefully in order to cover as much land as possible, it is important to remember to take care of your buildings and to raise them to new levels. Indeed, the newcomers will notice, within the tab of their building, that they have the opportunity to improve their building. This improvement makes it possible to accommodate a larger number of vehicles and, as you will have understood, to cover more ground.


Therefore, before investing in new buildings, it is strongly recommended to optimize the buildings you already own and ensure that they are at their maximum capacity.
Optimizing your buildings is cheaper than buying new ones and allows you to accept and manage an increasing number of interventions. So take 15 minutes to make sure all your buildings are at maximum level.

6 – End the missions you are stuck on

Whether it is due to a lack of vehicles, a lack of personnel or the complexity of the task, it happens that the mission, the intervention you are on, exceeds you. There’s nothing wrong with that. These are things that happen. However, it should be noted that the missions that give you the most trouble are the ones that bring you the most in terms of coins. Thus, if you have a few green notes with which you do not know what to do, it is recommended to complete your mission via the “paying” option that is available. Why? Because, you will undoubtedly have spent a lot of time on the mission in question.


It would be a pity if your time was entirely lost and unprofitable. Thus, do not hesitate to finish your mission with your small green bills when the intervention appears to be too complex, interminable or when you do not have the vehicles and / or the staff necessary for its completion.

7 – Give your agents the means to go on site

Quite often, the players that we are have more agents than vehicles. One must note that these vehicles can carry a limited number of agents. Also, professionals who are left behind can be blocked at the barracks or at the police station if they do not have a vehicle at their disposal. Also, and always in order to optimize your time and upstream investments, it is strongly recommended to ensure that the number of cars and trucks you have is high enough so that all the officers in your unit can be useful. As you will have understood: having many agents is fine, but it is even better when they are able to go on site and bring you money and experience!

8 – The shop

If you are convinced that you have optimized all aspects of your game in good and due form, why not use some of your money in the shop. At your disposal: packs that allow you to multiply the experience acquired, the gains, the interventions, to see the necessary means needed for your interventions in order to carry them out quickly…


This will spice up your Dial 911 game in good and proper form, increase your fun, help you progress more quickly and deploy your teams in more areas.
The packs make it easier to reach a higher level. Convenient when you are about to unlock new vehicles and buildings by moving to the next level. Less frustration in other words!
However, it is strongly recommended to invest in one of these packs when you have time to devote to your game. Indeed, the life span of these packs varies between one and 48 hours. Make sure you have the required time in front of you to fully profit of your game!

Focus on Dial 911 extensions’

As indicated in one of our previous articles in which we focused on the vehicles to unlock and the levels to reach, Dial 911 extensions are, in turn, necessary to evolve in the game and to acquire specific cars and trucks. In the same way, the acquisition of extensions makes it possible to multiply missions and earn more money. You have not yet had the opportunity to discover Dial 911’s extensions, their usefulness? You don’t know how to get them yet? Don’t panic! The editorial team answers all your questions in this new article.

Dial 911 extensions: what are they?

Before getting to the heart of the matter, it seems important, if not essential, to define what Dial 911 extensions are. The extensions of the game are specific to each management building. Yes, you read it right. Barracks, gendarmeries, police stations and hospitals are not affected by the extensions. These allow you, as a player, to acquire new vehicles. Cars and trucks that require you to purchase the prerequisite indicated next to their title before putting your agents behind their wheel. We advise you to take a look at the vehicles available for purchase in your management buildings to see which machines are accessible by purchasing an extension.

Dial 911 extensions

You must know that these new vehicles will allow you to take on new missions. Specific missions that generate more profit. Thus, and as you will have understood, Dial 911 extensions are fully-fledged investments that allow you to multiply your cash flow.

Note that Dial 911 extensions become available as you level up. Impossible to get them right away. You will have to be patient, and above all, persistent.

Dial 911 extensions: focus on police management

As indicated above, for each directorate, its own extensions. What about the police officers?

10.This is the number of extensions you will be able to unlock and buy for your police department. The workshop, the BAC, the motorized brigade and the Judicial Police are accessible to the player before level 30. As for the others, you will have to hold on a little longer and carry out as many missions as possible to quickly climb the ladder! Let us take a closer look at all of this.

Have you reached level 30? Very well. In this case, you should be able to acquire the command extension.

Dial 911 extensions

From level 40 onwards, you will be able to obtain the CIC, the information and command centre. But that’s not all. Indeed, you will also be able to take over the rapid intervention team.

When the player reaches level 50, he can buy the technical and scientific police. With a little extra patience and will, you will reach level 55 in no time at all, which will unlock your access to the NPIF, the national police intervention force.

The final step consists in reaching level 60 to get the RSC extension, the Republican Security Company. From that moment on, (almost) nothing and no one will be able to stop you!

Dial 911 extensions: focus on fire brigade direction

The extensions work in the same way for firefighters. What varies are the levels you need to reach to unlock them as you progress through the game. So, what will you be able to get soon?

Dial 911 extensions

The workshop and the command are available to the player before his ascent to level 30. So, remember to take a look at your extensions section when the time comes.

What about the other extensions?

From level 30, the Dial 911 player will be able to acquire the logistics and support extensions. Shortly afterwards, at level 35, the forest fire extension will be made available to you.

Have you reached level 40? Good news! Because, you can, from now on, get the 35M and specialty extensions.

The final stretch is coming faster than for the police. Indeed, once the player has reached level 45, he will have to invest in the last extension: special fires.

Dial 911 extensions: and what about the health department in all this?

In the same way as the fire and police departments, the health department is also equipped with extensions that feed your game.

Players will be happy to know that most of the extensions of the health department are unlocked before level 30. Yes, yes, you read it right. These are the ambulance, workshop and EMS extensions. Easy, isn’t it?

Dial 911 extensions

Other good news: you won’t have to wait long to unlock the last extension. Indeed, you will only have to reach level 30 to buy the command extension.

Which vehicles for which extensions?

You will now have understood: special vehicles require investment in the pre-required extensions to get them. But what vehicles and trucks are we talking about?

Among the police officers

Six vehicles and motorcycles require the purchase of extensions available before level 30 to be able to afford them. This is the case for TV, TC, BAC, OPJ and Motorcycle vehicles.

As mentioned above, they are easily accessible and you will only need a little perseverance to get them.

In the fire department

The case is similar on the fire brigade side. Because the necessary extensions for the purchase of special vehicles are available between level 25 and level 30.

We refer to VBS, VLHR, VTU, CCGC, EPC24, EPC18 and VLCG.

Dial 911 extensions: some details

In the same way as buildings and vehicles, extensions, in turn, need time to be operational. As you will have noticed, the buildings you buy, build, and the cars and trucks you buy take, on average, 8 hours to be ready for use. The rule remains the same for extensions. And, in the same way, you have the opportunity to accelerate their development. To do this, you will have to be willing to spend a few green notes, but it is well worth it! Yes, because your game will be greatly boosted. This new dynamic is reflected in the number of new missions that will be offered to you. Also, buying extensions is the best way to renew your game and give it a good boost. Because the purchase of extensions is one of the main ways to diversify your missions and discover the game in a different way. On the other hand, and by playing hard, you gamers will be aware of all the vehicles and their features. Newness is good, so let yourself be surprised!

To further explore the subject and make sure you have all the knowledge you need to progress as quickly as possible (especially regarding the purchase of vehicles, trucks, but also regarding their unlocking as the game progresses) we strongly recommend that you take a short 15-minute break to read our previous article entitled Dial 911: How to unlock the game’s elements?

It’s up to you now!

See you soon with the Gamorsec team for new gaming tips!


I feel its time to make a new note with extensions and what vehicles they unlock.

Not all extensions are working yet, and the developer has told me that he is still working on the others. Here’s a list of the ones I currently have, and know work. I will update as I find out more.

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